Seqeunce in video games: how are they made?

Seqeunce in video games: how are they made?

A sequence in a game is basically a sequence of triggers that determines where you are in the logical flow of the game.  Ever wondered how a game can have a flow that starts at the beginning, has a couple of events in the middle and eventually ends while all of this can happens in the same game with the same maps and everything?  The sequence (especially the linear one) is a mechanic that makes this possible and it is also related as to why there is a reason breaking it can result in entire section of the game being skipped or bypassed.

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Palace skip: where everything just fits together

Palace skip: where everything just fits together

The image you see above is the second Malleo, (TASer) found a trick in Paper Mario: The Thousand-Year Door that has been tested and wanted for about 1-2 years.  The trick wasn’t only found by him actually, it’s the result of a collaboration of him, SolidifiedGaming and Really_Tall who has been glitch hunting this game.  I wasn’t there when they began to work on it, but I was there for some months before the finding so I could hear enough about it to make a post about it.

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The MissingNo glitch; why I got interested ib software engineering

The MissingNo glitch; why I got interested ib software engineering

Finally my first post about game engineering, I looked forward to it 🙂 Since I posted reviews 3 times in a row, I will try to post about engineering a bit more often the coming posts (I have other ideas), but just be aware that from now on, the contents are going to be new and not pasted from my old one.  Hope you’ll enjoy my perspective on video game engineering 🙂

This glitch and everything surrounding it is the most fascinating glitch I ever heard of and this is why it is also my favourite one.  In fact, this is the first big glitch that when I found why it worked by curiosity, it started my passion for how software and video games were made in logic.

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Exhaustive review; Mario and Luigi: Paper Jam

As I said in my previous post, this is going to be the last of my ported review I will post.  I did others reviews, but they aren’t as good and exhaustive as I would have liked.  Also, since I already posted 3 times in a row reviews, I will actually take a break from them in the next couple of posts (at least 2) and post more about engineering of games in glitches.  The next one is going to be a very well-known glitch that is in my opinion my favorite glitch because it’s very fascinating on the reasons why it works.

But on to the review, I might say it’s not the best review i could have done, but I found it good enough to be posted.  Just again, keep in mind that this review will spoil everything and is intended as a retrospective on the game.  This means that I do not recommend to read it if you never played the game.  Also, you might want to read my Sticker Star review since I will actually refer to Sticker Star a lot in this review.  Oh and just a little note, at the end of the review i say that I am optimistic for the Paper Mario’s series future.  That was true when i wrote the review, however…..times have changed and I now am not looking forward to its future due to a certain recent announcement….

With that in mind enjoy 🙂

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Exhaustive review: Paper Mario Sticker Star

This review is ported from a post I made on Smashboards.  In my opinion, I consider it the best review I have written because I really talk about ANYTHING I could have on that game (I even bought the game to review it actually).  I had to post it as one of my first posts because I realised over time that this review explains so much on my takes on the series that I refer to it quite a lot.  This includes the last review I intend to port; my Paper Jam review.

With that in mind, if you have yet to play the game, I don’t recommend to read the review, however…..that particular game doesn’t have much to spoil from.  So I guess if you don’t intend to beat it, then your choice, but just keep in mind that I do spoil everything oin these reviews, it’s intended to be a retrospective view on the games and if you want to know more, you can read my about this blog page.

So enjoy this review, it’s worth the length of it 🙂

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Exhaustive review: Zelda Twlight Princess HD review

This review is ported from one of my Smashbaords posts.  I decided to start this blog with a recent review I have done, after that, I will do port the Sticker Star and then my Paper Jam review.

Note: this review spoils everything on the game, this review is intended as a retrospective on the game.  For more information, please check the about this blog page.

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Welcome to my blog!

Hi everyone, this is my first post on WordPress!

I have been working on this blog since some weeks as I felt I wanted a way to archive and write about multiple stuff relating to video games and especially about how and why games are made.  People who know me already might have an idea of what I mean by this: I write a lot, so much that it could belong to a dedicated place.

This is when creating a WordPress blog came into play.  With this blog, i have more liberty on what I want to post and if people were ever interested in, they could get email notifications.  Along with a lot of stuff that makes having a personal blog more convenient, I intend to write a lot of articles that I think is worth to share because of how informative the content can be.

In fact, this is the main goal of this blog: be informative.  Not necessarily entertaining (but I can do jokes 🙂 ), but mostly informative so that the contents at least felt it was interesting enough to worth the long read.  This is why being exhaustive will be a main focus of this blog so expect quite long posts.

For people who are wondering what about my Smashboards activity?

It’s likely going to decrease significantly since I now have a blog that makes more sense to put my posts in.  If you enjoyed my posts while I was there, then I recommend you follow this blog or my twitter since I linked it so my twitter will say when a post is up.  I will still be there, but much less present than before, sorry to anyone who enjoyed my paperness there.

Speaking of Smashboards, the first articles I intend to do is to port my old reviews on WordPress so I don;t have to have a lot of bookmarks any more.  WordPress offers enough options to essentially have a lot more formatting options so I think I will get used to it eventually 🙂

As for when I will post, any time I feel like it 🙂  I don’t want to post after a specific period because it makes me feel I must post, but I will try to space out posts if I have multiple ideas in mind so that it doesn’t feel too much in one day.  Not to mention the time it would take me to write long posts.

So far, I mostly intend my blog to be about video games, video games reviews and engineering stuff about video games.

I already made a page describing more about what is this blog exactly which you can check in a link somewhere in the blog (on desktop pc, it’s on the left).

Let’s hope I can bring you interesting posts in this new blog, I can’t wait to see how this experience will go 🙂