About the usefulness and difficulties of emulators

About the usefulness and difficulties of emulators

You probably heard of a concept called “emulation” if you read this blog often.  I even mentioned it several times when I was talking about glitch hunting or even just being able to see more in-depth what the game is doing.  If you actually never heard of it, the featured image of this post is actually illustrating that pretty well, you have Super Paper Mario, a wii game running on something that is clearly not a wii because of the specs info next to that window (its actually my system 🙂 ).  In fact, it’s clearly running of a program on the system which is again, nothing like a wii.  This is mainly what emulation allows you to do and not only it sounds awesome that you can do that, there’s actually much more extended uses of these programs that only these can offer.

First, I just want to tell a little experience I have been having with Dolphin in particular because I actually did (and probably will still) contributed to the project as it is open source (and learning about the project allowed me to do this post).

Continue reading “About the usefulness and difficulties of emulators”

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